{"product_id":"neon-series","title":"Neon Series","description":"\u003ch2 data-pm-slice=\"1 1 []\"\u003e\u003cspan\u003e1. Problem Statement\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eDeveloping a game concept beyond its initial design stage requires an understanding of how proposed mechanics behave when combined into an interactive experience. Learners may create detailed gameplay documents and architectural diagrams but encounter difficulties when translating those plans into testable prototypes. Unclear interaction sequences, unexpected system behavior, and disconnected mechanics can become apparent only when design ideas are examined through practical scenarios. Without an organized prototyping process, it can be challenging to determine which elements require revision and how individual changes influence the wider experience. Studying iterative development provides learners with a structured approach to experimenting with gameplay concepts, documenting observations, and refining interactive designs.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e2. Solution\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eNeon Series introduces a practical approach to gameplay prototyping and iterative project development through connected learning activities. The course examines how initial concepts can be represented through simplified prototypes, interaction diagrams, and structured gameplay scenarios. Learners explore methods for testing individual mechanics, organizing development tasks, and documenting changes throughout repeated design cycles. Guided exercises demonstrate how observation and evaluation can inform decisions about movement, interaction rules, feedback, and gameplay progression. The concluding workshop combines these methods into an integrated prototype planning project supported by testing documents and revision records.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e3. What's Inside\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eNeon Series contains ten detailed learning modules focused on prototyping methods, gameplay experimentation, interaction testing, project organization, and iterative design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe course connects earlier knowledge of gameplay mechanics, environment planning, interactive logic, and player experience with practical prototyping activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEach module includes theoretical explanations, guided examples, and exercises designed to examine how game concepts evolve through structured experimentation.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 01 — The First Shape of an Interactive Idea\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces prototyping as a method for exploring gameplay concepts before committing to a detailed implementation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine the difference between an early design concept, a simplified prototype, and a more developed interactive experience.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials explain how prototypes can isolate particular gameplay questions, allowing individual mechanics to be examined separately.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples include movement sketches, interaction sequences, and simplified environmental scenarios.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Prepare a prototype concept sheet describing a central mechanic, the intended interaction, and the questions the prototype should explore.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 02 — Choosing What to Prototype\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eNot every element of a game concept needs to be examined at the same stage.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces prototype scope, design priorities, and methods for identifying the interactions that require investigation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners explore how a prototype can concentrate on one gameplay mechanic rather than an entire game structure.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials examine how unnecessary detail can distract from the question being studied.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Develop a prototype scope document identifying the central interaction, supporting elements, expected behavior, and features excluded from the initial experiment.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 03 — Building Interaction Models\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eInteractive prototypes require clear descriptions of player actions and corresponding system responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module examines how gameplay interactions can be represented through simple models, diagrams, and sequential scenarios.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners study movement behavior, object activation, environmental responses, and changes in game state.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials introduce methods for representing interactions using sketches, flowcharts, and written action sequences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create an interaction prototype showing how player input produces changes within a fictional environment.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 04 — Experimenting With Gameplay Mechanics\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eGameplay mechanics may behave differently when examined within a wider interactive structure.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module explores controlled gameplay experiments and methods for comparing alternative design approaches.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how changes to movement conditions, interaction timing, or objective requirements can influence gameplay behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials demonstrate how to document the conditions of an experiment and compare the resulting observations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Develop three variations of a gameplay mechanic and record the design differences, intended behavior, and observations for each variation.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 05 — Connecting Mechanics Into Playable Sequences\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eIndividual mechanics become part of a broader experience when their interactions are organized into connected sequences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module examines how movement, objects, environmental conditions, and objectives contribute to gameplay progression.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners explore methods for combining independent interactions without introducing unnecessary complexity.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials introduce sequence diagrams that describe how gameplay moves between different activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Design a connected gameplay sequence containing movement, object interaction, changing conditions, and a defined objective.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 06 — Designing Prototype Environments\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eA prototype environment provides a setting in which gameplay interactions can be examined.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces simplified spatial planning, temporary visual elements, interaction zones, and navigational boundaries.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine why early environments often emphasize functional clarity rather than decorative detail.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples demonstrate how basic geometric representations can communicate pathways, obstacles, and interactive objects.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create a prototype environment plan containing a player starting location, navigation routes, interactive objects, and a gameplay objective.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 07 — Observing Behavior and Recording Findings\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003ePrototype evaluation involves comparing intended gameplay behavior with observed interactions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces structured testing scenarios, observation records, and methods for documenting unexpected responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how unclear instructions, inconsistent rules, and confusing environmental arrangements can be identified during evaluation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials distinguish between factual observations, possible explanations, and proposed design revisions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Prepare a prototype evaluation report containing test scenarios, observed behavior, identified concerns, and suggested modifications.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 08 — Revising Through Iterative Design\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eIterative development involves examining a design, making adjustments, and evaluating the revised version.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module explores revision cycles, change tracking, and methods for comparing different prototype versions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how a modification to one interaction may influence related mechanics or environmental conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials introduce revision logs and comparison worksheets for documenting design decisions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Complete two documented revision cycles for a fictional gameplay prototype, explaining the reasoning behind each adjustment.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 09 — Organizing the Development Process\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003ePrototyping becomes more manageable when activities, resources, and decisions are documented through an organized workflow.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces development milestones, task grouping, prototype documentation, and methods for reviewing project progress.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners explore how larger activities can be divided into smaller design tasks with clearly described objectives.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials also examine the relationship between planning documents, design revisions, and evaluation records.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create a prototype development plan containing design tasks, review stages, documentation requirements, and proposed evaluation activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 10 — The Neon Prototype Workshop\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThe concluding module brings together the concepts studied throughout Neon Series.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners organize a fictional game concept into a detailed prototype project supported by interaction models, environment sketches, gameplay sequences, and testing documentation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe workshop examines how individual mechanics can be represented, evaluated, and revised within a connected design structure.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants prepare a written development record that explains their decisions and identifies areas for further experimentation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Complete an interactive prototype design portfolio containing a concept specification, gameplay diagrams, environment plan, evaluation notes, and documented revision history.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eAdditional Course Materials\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eNeon Series includes supporting resources corresponding to the practical activities throughout the modules.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePrototype Planning Workbook:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Guided pages for documenting prototype objectives, gameplay questions, and design boundaries.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eInteraction Modeling Templates:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Resources for representing player actions, system responses, and connected gameplay events.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eGameplay Experiment Sheets:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Structured tables for comparing alternative mechanic designs and recording observations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePrototype Environment Planner:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Diagram templates for organizing simplified interactive spaces and testing locations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eGameplay Sequence Maps:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Worksheets for documenting connected interactions, objective conditions, and progression stages.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eEvaluation Report Templates:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Planning resources for recording test scenarios, expected behavior, and observed responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIteration Tracking Journal:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e A structured record for documenting design changes and comparing different prototype versions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eDevelopment Task Planner:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Worksheets for organizing activities, project milestones, and review stages.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eFinal Prototype Portfolio:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e A concluding project document bringing together design specifications, interaction diagrams, testing records, and revision notes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe resources are intended to support independent experimentation, organized documentation, and practical exploration of gameplay prototyping.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e4. Who Is This For?\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eNeon Series is intended for learners who want to explore the practical development of gameplay concepts through structured prototyping activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe course may be suitable for individuals familiar with game mechanics, interactive logic, environment planning, and introductory player experience design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIt is particularly relevant to learners interested in testing gameplay ideas, comparing mechanic variations, examining interaction behavior, and organizing development activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants who enjoy practical experimentation and documenting how design concepts change through repeated evaluation may find the course relevant to their interests.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials also support independent learners developing personal game concepts who want to study prototyping methods before approaching larger interactive projects.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFamiliarity with gameplay systems and design documentation is recommended.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe course emphasizes prototype planning, interaction modeling, evaluation, and iteration rather than requiring a fully developed digital game.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e5. What You'll Learn\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eThrough Neon Series, learners can explore the following skills and areas of knowledge:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eExplain the role of prototyping within game development.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDistinguish between conceptual designs and testable interaction models.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDefine the purpose and scope of a gameplay prototype.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eIdentify mechanics that require practical examination.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCreate prototype concept specifications.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDevelop simplified interaction models.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDocument player actions and system responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCompare alternative gameplay mechanic designs.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eOrganize separate mechanics into connected gameplay sequences.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003ePlan simplified environments for interaction testing.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDefine test scenarios and expected gameplay behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eRecord observations from prototype evaluation activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eIdentify inconsistencies within gameplay interactions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003ePrepare structured design revision notes.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCompare different prototype versions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eOrganize development tasks into documented stages.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eConnect gameplay evaluation with iterative design decisions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCreate development records for an interactive concept.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDevelop an integrated prototype design portfolio.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eApply structured experimentation to future game development studies.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe learning activities emphasize practical exploration, critical observation, and thoughtful revision of interactive design concepts.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e6. 30-Day Refund Information\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eClear Purchase Terms and Learning Support\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eNeon Series is a digital educational course containing structured learning modules, gameplay prototyping activities, design worksheets, and supporting study resources.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCustomers may submit refund requests within 30 days of purchase, subject to the conditions described in the Zarnelvioq Refund Policy and applicable consumer protection requirements.\u003c\/span\u003e\u003c\/p\u003e","brand":"Zarnelvioq","offers":[{"title":"Default Title","offer_id":58915713122687,"sku":null,"price":1922.0,"currency_code":"DKK","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1040\/3915\/4047\/files\/neon_5.jpg?v=1792741887","url":"https:\/\/zarnelvioq.com\/products\/neon-series","provider":"Zarnelvioq","version":"1.0","type":"link"}