{"product_id":"cipher-pattern","title":"Cipher Pattern","description":"\u003ch2 data-pm-slice=\"1 1 []\"\u003e\u003cspan\u003e1. Problem Statement\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eAs game development concepts become more detailed, learners often encounter challenges when organizing multiple mechanics into a consistent interactive system. Individual actions, environmental events, changing game states, and progression conditions may function separately but become difficult to coordinate within a larger gameplay structure. Without clearly documented rules, interactions can produce unexpected behavior, conflicting conditions, or confusing responses that interrupt the intended player experience. Understanding how different systems communicate also requires familiarity with logical sequences, event relationships, and methods for examining conditional behavior. A structured introduction to gameplay logic helps learners study these relationships and organize increasingly detailed interactive designs.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e2. Solution\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eCipher Pattern introduces a systematic approach to designing, documenting, and evaluating gameplay logic through interconnected learning modules. The course explains how conditions, events, state changes, and rule-based interactions contribute to the behavior of interactive game systems. Learners examine fictional gameplay scenarios while developing flowcharts, state diagrams, and structured interaction specifications. Practical activities encourage participants to analyze how separate mechanics exchange information and respond to changing gameplay conditions. The course concludes with an integrated design workshop that brings individual logic structures together into a documented interactive system.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e3. What's Inside\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eCipher Pattern contains nine detailed modules dedicated to gameplay logic, event structures, state management, conditional interactions, and system organization.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe learning materials combine conceptual explanations, illustrated logic diagrams, guided examples, scenario analysis, and structured design activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEach module introduces a specific component of interactive system design before examining how it connects to previously studied concepts.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 01 — The Invisible Rules of Play\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eEvery interactive game contains underlying rules that define how its elements respond to player actions and changing conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces the fundamental principles of rule-based gameplay behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how actions, conditions, and responses can be represented through structured logical descriptions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials distinguish between actions initiated by players and changes initiated by environmental systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples include opening passageways, activating mechanisms, collecting objects, and changing the behavior of interactive elements.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Document five gameplay interactions using action-condition-response structures, including alternative outcomes for different environmental conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 02 — Decisions Beneath the Surface\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eConditional logic determines how interactive systems respond to different situations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces decision structures, logical comparisons, and branching interaction sequences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine conditions based on player location, collected objects, environmental states, and completed objectives.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials demonstrate how multiple conditions can influence a single gameplay response.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants also explore the difference between independent conditions and conditions that depend on one another.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create a conditional interaction diagram for a fictional environmental mechanism with several possible states and responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 03 — Events That Set Systems in Motion\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eGame environments frequently respond to events that occur during player interaction or through internal gameplay processes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces event-driven design and examines how events connect different gameplay elements.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners study triggers, event sequences, responses, and relationships between independent interactive objects.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples explore environmental switches, objective completion, object collection, and changes to navigational pathways.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials also explain why event timing and event order are important considerations in system planning.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Develop an event relationship map connecting four interactive objects within a fictional game environment.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 04 — Understanding States and Transitions\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eInteractive objects often behave differently depending on their current condition.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module explores state-based design through examples involving doors, mechanisms, interactive characters, and environmental systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how an object can move between defined states in response to particular events.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials introduce state diagrams as a method for documenting possible conditions and valid transitions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants also consider what should happen when a player attempts an interaction that is not permitted in the current state.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Design a state diagram for an interactive object containing at least four defined states and six possible transitions.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 05 — Variables That Shape Gameplay\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eChanging values influence gameplay behavior, objectives, and system responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces introductory variable concepts through fictional gameplay situations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners explore counters, resource quantities, timers, collected item totals, and other values that change during interaction.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials explain how variables can be connected to conditional rules and progression requirements.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples demonstrate how changes in a numerical value may trigger a gameplay event or alter the behavior of an interactive object.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants practice describing these relationships through tables and logical diagrams.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create a variable planning sheet for a small gameplay scenario, including initial values, change conditions, and related system responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 06 — Connecting Separate Mechanics\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eA coherent game system often depends on communication between multiple mechanics.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module examines how movement, interaction, objectives, environmental conditions, and feedback can influence one another.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners explore the importance of documenting relationships between gameplay components before combining them into larger systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials introduce dependency mapping and structured system diagrams.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamples illustrate how collecting an object might update a counter, change an environmental condition, and activate a new objective.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants also examine how unnecessary dependencies can make a design harder to understand and revise.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Develop a system relationship diagram connecting movement, object interaction, resource tracking, and environmental responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 07 — Organizing Logic Into Reusable Structures\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eRepeated gameplay behaviors can be described through consistent interaction patterns.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces the idea of organizing related rules into clearly defined groups.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine how similar interactions can share common logical structures while responding to different conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials explore repeated object behaviors, interaction categories, and methods for documenting shared rules.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants compare several interaction descriptions and identify opportunities to organize them through a common structure.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe module emphasizes conceptual organization rather than implementation within a particular development environment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Create a reusable interaction specification for three fictional objects that share a common action pattern but respond differently to their surrounding conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 08 — Finding Conflicts in the Logic\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eComplex interactions may contain unclear conditions, missing responses, or conflicting rules.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module introduces structured logic review and scenario-based evaluation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners examine fictional systems to identify situations where an interaction may behave differently from its intended design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe materials discuss missing state transitions, contradictory conditions, repeated events, and unexpected value changes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants explore how written scenarios and interaction tables can help document possible behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Review a provided gameplay logic diagram, identify several conflicting conditions, and propose documented revisions.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eModule 09 — The Interactive Systems Workshop\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThe concluding module combines the ideas presented throughout Cipher Pattern into one integrated design activity.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners create a detailed logic specification for a small fictional game environment containing multiple connected interactions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe project includes conditional rules, event relationships, changing variables, object states, and progression conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants organize their design through flowcharts, interaction tables, and system relationship diagrams.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe workshop also introduces a structured review process in which learners examine possible player actions and document expected responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePractical activity:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Complete an interactive systems design document that explains how several connected gameplay mechanics respond to player actions and environmental changes.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eAdditional Course Materials\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eCipher Pattern includes supporting learning resources related to the module activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eConditional Logic Workbook:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Guided exercises for examining decision structures, branching conditions, and alternative gameplay responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eEvent Relationship Templates:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Planning sheets for connecting triggers, events, and responses across interactive systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eState Diagram Worksheets:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Structured resources for documenting object states, valid transitions, and interaction restrictions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eVariable Tracking Tables:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Templates for recording changing gameplay values, update conditions, and related system behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eSystem Dependency Maps:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Diagram resources for illustrating relationships between connected gameplay components.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eInteraction Specification Sheets:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Planning documents for describing player actions, environmental conditions, and resulting responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eLogic Review Checklist:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e A collection of review questions for identifying unclear conditions, conflicting rules, and missing interaction outcomes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eInteractive Systems Workbook:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e A structured resource for organizing the concluding design activity into a complete written specification.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe included exercises encourage independent analysis, careful documentation, and further exploration of rule-based interactive design.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e4. Who Is This For?\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eCipher Pattern is intended for learners who want to examine the logical structures behind interactive game behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe course may be suitable for individuals who have studied foundational game development principles and are interested in understanding how gameplay systems communicate and respond to changing conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIt is particularly relevant to learners interested in gameplay mechanics, interaction design, conditional behavior, event systems, and structured technical planning.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eParticipants who enjoy analyzing game rules, constructing diagrams, and examining relationships between interactive components may find the materials relevant to their interests.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe course can also support creative learners who want to describe gameplay behavior with greater technical detail before exploring implementation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA basic understanding of gameplay mechanics and interactive environments is recommended.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePrevious programming experience may be helpful but is not required for the diagram-based activities.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e5. What You'll Learn\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eThrough Cipher Pattern, learners can examine and practice the following skills:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eIdentify the logical components of interactive gameplay systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDescribe relationships between actions, conditions, events, and responses.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDevelop conditional interaction diagrams.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eExplain branching gameplay behavior through decision structures.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDocument event-driven interactions between game objects.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCreate state diagrams for interactive elements.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDefine valid and invalid state transitions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eOrganize gameplay variables and describe how their values change.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eConnect numerical conditions with interactive behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eMap dependencies between different gameplay mechanics.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDescribe reusable logical structures for related interactions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eIdentify missing conditions and conflicting gameplay rules.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDevelop scenario-based reviews for interactive systems.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDocument expected responses to different player actions.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eOrganize complex gameplay behavior into structured specifications.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eCombine multiple interactive systems within a single design project.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eEvaluate logical consistency through guided design exercises.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003ePrepare a detailed interactive systems planning document.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe learning activities emphasize analytical thinking, structured design, and the practical organization of game behavior.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003e6. 30-Day Refund Information\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eClear Terms for Your Course Purchase\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eCipher Pattern is a digital educational course containing structured learning modules, system planning exercises, and supporting study resources.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCustomers may submit refund requests within 30 days of purchase, subject to the Zarnelvioq Refund Policy and applicable consumer protection requirements.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBefore completing a purchase, learners are encouraged to review the course overview, learning objectives, included materials, delivery information, and published refund conditions.\u003c\/span\u003e\u003c\/p\u003e","brand":"Zarnelvioq","offers":[{"title":"Default Title","offer_id":58915698573695,"sku":null,"price":1365.0,"currency_code":"DKK","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1040\/3915\/4047\/files\/cipher_5.jpg?v=1792741887","url":"https:\/\/zarnelvioq.com\/products\/cipher-pattern","provider":"Zarnelvioq","version":"1.0","type":"link"}